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	<title>Game Experience</title>
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		<title>Game Experience</title>
		<link>http://gameexperience.wordpress.com</link>
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		<title>What Could be Simpler</title>
		<link>http://gameexperience.wordpress.com/2006/11/07/what-could-be-simpler/</link>
		<comments>http://gameexperience.wordpress.com/2006/11/07/what-could-be-simpler/#comments</comments>
		<pubDate>Tue, 07 Nov 2006 13:24:39 +0000</pubDate>
		<dc:creator>AndyR</dc:creator>
				<category><![CDATA[Andy Robertson]]></category>
		<category><![CDATA[Experience]]></category>

		<guid isPermaLink="false">http://gameexperience.wordpress.com/2006/11/07/what-could-be-simpler/</guid>
		<description><![CDATA[The simplest games can generate complex experiences. So goes the rhetoric behind Halo: &#8216;find a play mechanic that is enjoyable and then provide a context in which the player has reason to experience this multiple times&#8217;. However, long before Halo&#8217;s release in 2002, two little dinosaurs were proving the validity of this concept in the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gameexperience.wordpress.com&amp;blog=287983&amp;post=32&amp;subd=gameexperience&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<title>Inverse Look</title>
		<link>http://gameexperience.wordpress.com/2006/11/07/inverse-look/</link>
		<comments>http://gameexperience.wordpress.com/2006/11/07/inverse-look/#comments</comments>
		<pubDate>Tue, 07 Nov 2006 13:21:02 +0000</pubDate>
		<dc:creator>AndyR</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://gameexperience.wordpress.com/2006/11/07/inverse-look/</guid>
		<description><![CDATA[&#8216;Wait wait, my controls aren&#8217;t inverted, where&#8217;s the options&#8217;, a refrain commonly heard amongst gamers. The invert check box has become pretty much statutory for any first person shooter of the last five years. This little incongruous setting enables you to press down to look up or vi ca versa. We can imagine the day [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gameexperience.wordpress.com&amp;blog=287983&amp;post=31&amp;subd=gameexperience&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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		<title>Plumber in a Half Shell</title>
		<link>http://gameexperience.wordpress.com/2006/07/11/plumber-in-a-half-shell/</link>
		<comments>http://gameexperience.wordpress.com/2006/07/11/plumber-in-a-half-shell/#comments</comments>
		<pubDate>Tue, 11 Jul 2006 12:35:17 +0000</pubDate>
		<dc:creator>AndyR</dc:creator>
				<category><![CDATA[Design]]></category>
		<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">https://gameexperience.wordpress.com/2006/07/11/plumber-in-a-half-shell/</guid>
		<description><![CDATA[There has been much debate over the additional power ups in New Super Mario Brothers. Do they add very much to the game, and how do they compare to our favourites of old. Possibly the most maligned of the new abilities is the shell suite. Admitedly following in line of mario suites that feature in [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gameexperience.wordpress.com&amp;blog=287983&amp;post=28&amp;subd=gameexperience&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>4</slash:comments>
	
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		<title>Zarch: A Virus in your mind</title>
		<link>http://gameexperience.wordpress.com/2006/07/08/zarch-a-virus-in-your-mind/</link>
		<comments>http://gameexperience.wordpress.com/2006/07/08/zarch-a-virus-in-your-mind/#comments</comments>
		<pubDate>Sat, 08 Jul 2006 11:59:09 +0000</pubDate>
		<dc:creator>AndyR</dc:creator>
				<category><![CDATA[Games]]></category>
		<category><![CDATA[Reviews]]></category>

		<guid isPermaLink="false">https://gameexperience.wordpress.com/2006/07/08/zarch-a-virus-in-your-mind/</guid>
		<description><![CDATA[Let me take you back. To a time when the idea of 3d graphics was still something of a novelty. Something that had mainly been used in the slower space navigation games such as elite. The fast action shooters was still the domain of 2d bitmap powered engines. Then, almost unnoticed a title appeared on [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gameexperience.wordpress.com&amp;blog=287983&amp;post=25&amp;subd=gameexperience&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>4</slash:comments>
	
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		<title>We live Moment by Moment</title>
		<link>http://gameexperience.wordpress.com/2006/07/05/we-live-moment-by-moment/</link>
		<comments>http://gameexperience.wordpress.com/2006/07/05/we-live-moment-by-moment/#comments</comments>
		<pubDate>Wed, 05 Jul 2006 12:43:03 +0000</pubDate>
		<dc:creator>AndyR</dc:creator>
				<category><![CDATA[Experience]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Life]]></category>

		<guid isPermaLink="false">https://gameexperience.wordpress.com/2006/07/05/we-live-moment-by-moment/</guid>
		<description><![CDATA[I recently realised, whilst reading a review of a new computer game, what I am looking for in the games I spend so much time playing. It was what the review called Moments. Those times in the run of play, that give you a sense of being a part of something significant, of an unfolding [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gameexperience.wordpress.com&amp;blog=287983&amp;post=12&amp;subd=gameexperience&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>1</slash:comments>
	
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		<title>Game Experience Launches</title>
		<link>http://gameexperience.wordpress.com/2006/07/04/hello-world/</link>
		<comments>http://gameexperience.wordpress.com/2006/07/04/hello-world/#comments</comments>
		<pubDate>Tue, 04 Jul 2006 13:50:11 +0000</pubDate>
		<dc:creator>AndyR</dc:creator>
				<category><![CDATA[Blogging]]></category>
		<category><![CDATA[Design]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Games]]></category>
		<category><![CDATA[Life]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Technology]]></category>
		<category><![CDATA[Video]]></category>

		<guid isPermaLink="false">http://gameexperience.wordpress.com/2006/07/04/hello-world/</guid>
		<description><![CDATA[Welcome to game experience, the place where you get to hear about every day people&#8217;s experience of the games they play. Offered as an alternative to overly technical game reviews, we are the soft voice of the gamers here. We reflect on a wide range of games, but always want to consider the implications for todays [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gameexperience.wordpress.com&amp;blog=287983&amp;post=1&amp;subd=gameexperience&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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		<title>Rainbow Density</title>
		<link>http://gameexperience.wordpress.com/2006/07/03/rainbow/</link>
		<comments>http://gameexperience.wordpress.com/2006/07/03/rainbow/#comments</comments>
		<pubDate>Mon, 03 Jul 2006 12:45:30 +0000</pubDate>
		<dc:creator>AndyR</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">https://gameexperience.wordpress.com/2006/07/03/rainbow/</guid>
		<description><![CDATA[As we disucssed it was the controlled yet open play of Bubble Bobble that hooked players, slowly revealing more of it&#8217;s mechanics as they learnt the game. But what comes after one of the most accurately weighted platformers that all but defined it&#8217;s own genre? The easy answer would be a follow up, reworking the graphics, [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gameexperience.wordpress.com&amp;blog=287983&amp;post=10&amp;subd=gameexperience&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>0</slash:comments>
	
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		<title>Bub and Bob ball</title>
		<link>http://gameexperience.wordpress.com/2006/07/02/bub-and-bobing-along/</link>
		<comments>http://gameexperience.wordpress.com/2006/07/02/bub-and-bobing-along/#comments</comments>
		<pubDate>Sun, 02 Jul 2006 13:43:08 +0000</pubDate>
		<dc:creator>AndyR</dc:creator>
				<category><![CDATA[Games]]></category>

		<guid isPermaLink="false">https://gameexperience.wordpress.com/2006/07/02/bub-and-bobing-along/</guid>
		<description><![CDATA[How did a game capture mine, and so many other people&#8217;s, imagination with so simple a premise. I remember first hearing about Bubble Bobble in the playground. Our local video store kept three or four coin-operated cabinets, and we new that one was being changed. As always this caused a bit of a stir amoungst [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=gameexperience.wordpress.com&amp;blog=287983&amp;post=3&amp;subd=gameexperience&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
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		<slash:comments>1</slash:comments>
	
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